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ag-beats/.context/Autosave Adjustment.md
2025-12-20 16:32:05 +02:00

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🔍 Problem Summary
You implemented **Local Storage Autosave** (item #2), but **on page reload, the session does not restore the saved state**. The page loads with the default state instead.
---
## 🔎 Likely Root Cause
### ❌ You're saving the state to Local Storage, but **not loading it on startup**.
In `useDrumMachine.ts`, the state is probably initialized like this (or similar):
```ts
const [state, setState] = useState(defaultState);
```
This means the state **always starts from `defaultState`**, and no logic attempts to retrieve from `localStorage`.
---
## ✅ Solution
### 🛠 Modify the Initial State to Load from Local Storage
Update your `useDrumMachine` hook to **attempt to load the autosaved session from localStorage first**, before falling back to the default state.
#### ✅ Example Patch:
```ts
const loadInitialState = (): StateType => {
try {
const saved = localStorage.getItem('Autosaved Session');
if (saved) {
const parsed = JSON.parse(saved);
return parsed.data;
}
} catch (e) {
console.error('Failed to load autosaved session:', e);
}
return defaultState;
};
const [state, setState] = useState(loadInitialState);
```
---
## 📌 Notes
- Make sure this runs **only for new sessions**, not when joining an existing session.
- If your app distinguishes between "new session" and "joined session" using `useSession`, you can use that to conditionally load from local storage.
#### Example:
```ts
const sessionId = useSession();
const isNewSession = sessionId.startsWith('new-'); // or whatever logic you use
const [state, setState] = useState(() => {
if (isNewSession) return loadInitialState();
return defaultState;
});
```
---
## ✅ Recap
|Problem|Fix|
|---|---|
|State always loads from `defaultState`|Load from `localStorage` on first mount|
|Only autosave was implemented|Add **autosave + restore** for full loop|
|Make it conditional on session type|Don't overwrite a joined session with autosaved local one|