2.0 KiB
2.0 KiB
🔍 Problem Summary
You implemented Local Storage Autosave (item #2), but on page reload, the session does not restore the saved state. The page loads with the default state instead.
🔎 Likely Root Cause
❌ You're saving the state to Local Storage, but not loading it on startup.
In useDrumMachine.ts, the state is probably initialized like this (or similar):
const [state, setState] = useState(defaultState);
This means the state always starts from defaultState, and no logic attempts to retrieve from localStorage.
✅ Solution
🛠 Modify the Initial State to Load from Local Storage
Update your useDrumMachine hook to attempt to load the autosaved session from localStorage first, before falling back to the default state.
✅ Example Patch:
const loadInitialState = (): StateType => {
try {
const saved = localStorage.getItem('Autosaved Session');
if (saved) {
const parsed = JSON.parse(saved);
return parsed.data;
}
} catch (e) {
console.error('Failed to load autosaved session:', e);
}
return defaultState;
};
const [state, setState] = useState(loadInitialState);
📌 Notes
-
Make sure this runs only for new sessions, not when joining an existing session.
-
If your app distinguishes between "new session" and "joined session" using
useSession, you can use that to conditionally load from local storage.
Example:
const sessionId = useSession();
const isNewSession = sessionId.startsWith('new-'); // or whatever logic you use
const [state, setState] = useState(() => {
if (isNewSession) return loadInitialState();
return defaultState;
});
✅ Recap
| Problem | Fix |
|---|---|
State always loads from defaultState |
Load from localStorage on first mount |
| Only autosave was implemented | Add autosave + restore for full loop |
| Make it conditional on session type | Don't overwrite a joined session with autosaved local one |