3.3 KiB
3.3 KiB
To solve the desynchronization problem where Client 2 sees default state instead of current state, the AI agent needs to implement state synchronization on join. Here's a detailed plan for what needs to be done, which you can feed to an AI agent or developer:
✅ Problem Summary
- Client 1 changes app state; changes are broadcast via WebSocket.
- Client 2 joins a session but does not receive the current state of all elements—only the default.
- When Client 1 makes further changes, Client 2 sees them, but this causes layout inconsistency since Client 2’s other state is outdated.
- If Client 2 makes changes, it overwrites the correct session state.
🧠 What the AI Agent Must Do
1. Server: Maintain the Current State per Session
- In
server.js, ensure there is a per-session object (e.g.,{ sessionId: stateObject }) that stores all element states. - When Client 1 sends a change message (
{ type: 'update', payload: {...} }), update that stored session state accordingly.
✅ Example in server.js
const sessions = {}; // { [sessionId]: { state: {...}, clients: [] } }
function handleMessage(message, ws, sessionId) {
const data = JSON.parse(message);
if (data.type === 'update') {
// Update session state
if (!sessions[sessionId].state) sessions[sessionId].state = {};
sessions[sessionId].state[data.payload.id] = data.payload;
// Broadcast to others
broadcastExcept(ws, sessionId, message);
}
}
2. Client 2: Request the Current Session State on Join
- When Client 2 connects via WebSocket, it must send a message like:
{ "type": "get_state" }
3. Server: Respond to get_state with Full State Snapshot
- On receiving
{ type: 'get_state' }, send:
{ "type": "session_state", "payload": { ...allCurrentState } }
4. Client 2: Apply the Session State on First Load
In useDrumMachine (or wherever state is applied), handle a new message type:
if (message.type === 'session_state') {
applyFullState(message.payload); // update all controls
}
5. (Optional) Mark Synchronization Complete
- Use a flag like
isSynchronizedon the client to ignore all inputs until the full session state is received and applied.
🧩 Where This Fits in Your Code
-
In
App.tsx, you’re already using auseWebSockethook — you’ll need to modify it so that:- On
open, sendget_state. - On receiving
session_state, trigger state application.
- On
-
The actual application of state will happen inside
useDrumMachine.
✅ Summary Checklist
| Step | Task |
|---|---|
| ✅ | Store session state on server per sessionId |
| ✅ | Update session state on every change |
| ✅ | On new client connect, send get_state |
| ✅ | Server responds with session_state |
| ✅ | Client applies full session state before handling updates |
| ⛔ | Don't allow local edits before sync is complete |
Would you like help modifying the specific useWebSocket or useDrumMachine code to support this logic?