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ag-beats/.context/task2.md
2025-12-20 16:32:05 +02:00

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To solve the desynchronization problem where Client 2 sees default state instead of current state, the AI agent needs to implement state synchronization on join. Here's a detailed plan for what needs to be done, which you can feed to an AI agent or developer:


Problem Summary

  • Client 1 changes app state; changes are broadcast via WebSocket.
  • Client 2 joins a session but does not receive the current state of all elements—only the default.
  • When Client 1 makes further changes, Client 2 sees them, but this causes layout inconsistency since Client 2s other state is outdated.
  • If Client 2 makes changes, it overwrites the correct session state.

🧠 What the AI Agent Must Do

1. Server: Maintain the Current State per Session

  • In server.js, ensure there is a per-session object (e.g., { sessionId: stateObject }) that stores all element states.
  • When Client 1 sends a change message ({ type: 'update', payload: {...} }), update that stored session state accordingly.

Example in server.js

const sessions = {}; // { [sessionId]: { state: {...}, clients: [] } }

function handleMessage(message, ws, sessionId) {
  const data = JSON.parse(message);
  if (data.type === 'update') {
    // Update session state
    if (!sessions[sessionId].state) sessions[sessionId].state = {};
    sessions[sessionId].state[data.payload.id] = data.payload;
    
    // Broadcast to others
    broadcastExcept(ws, sessionId, message);
  }
}

2. Client 2: Request the Current Session State on Join

  • When Client 2 connects via WebSocket, it must send a message like:
{ "type": "get_state" }

3. Server: Respond to get_state with Full State Snapshot

  • On receiving { type: 'get_state' }, send:
{ "type": "session_state", "payload": { ...allCurrentState } }

4. Client 2: Apply the Session State on First Load

In useDrumMachine (or wherever state is applied), handle a new message type:

if (message.type === 'session_state') {
  applyFullState(message.payload); // update all controls
}

5. (Optional) Mark Synchronization Complete

  • Use a flag like isSynchronized on the client to ignore all inputs until the full session state is received and applied.

🧩 Where This Fits in Your Code

  • In App.tsx, youre already using a useWebSocket hook — youll need to modify it so that:

    • On open, send get_state.
    • On receiving session_state, trigger state application.
  • The actual application of state will happen inside useDrumMachine.


Summary Checklist

Step Task
Store session state on server per sessionId
Update session state on every change
On new client connect, send get_state
Server responds with session_state
Client applies full session state before handling updates
Don't allow local edits before sync is complete

Would you like help modifying the specific useWebSocket or useDrumMachine code to support this logic?