To solve the **desynchronization problem** where **Client 2 sees default state instead of current state**, the AI agent needs to implement **state synchronization on join**. Here's a detailed plan for what needs to be done, which you can feed to an AI agent or developer: --- ## ✅ Problem Summary * **Client 1** changes app state; changes are broadcast via WebSocket. * **Client 2** joins a session but does **not receive the current state** of all elements—only the default. * When Client 1 makes further changes, Client 2 sees them, but this causes layout inconsistency since Client 2’s other state is outdated. * If Client 2 makes changes, it **overwrites** the correct session state. --- ## 🧠 What the AI Agent Must Do ### 1. **Server: Maintain the Current State per Session** * In `server.js`, ensure there is a per-session object (e.g., `{ sessionId: stateObject }`) that stores **all element states**. * When **Client 1** sends a change message (`{ type: 'update', payload: {...} }`), update that stored session state accordingly. #### ✅ Example in `server.js` ```js const sessions = {}; // { [sessionId]: { state: {...}, clients: [] } } function handleMessage(message, ws, sessionId) { const data = JSON.parse(message); if (data.type === 'update') { // Update session state if (!sessions[sessionId].state) sessions[sessionId].state = {}; sessions[sessionId].state[data.payload.id] = data.payload; // Broadcast to others broadcastExcept(ws, sessionId, message); } } ``` --- ### 2. **Client 2: Request the Current Session State on Join** * When Client 2 connects via WebSocket, it must send a message like: ```json { "type": "get_state" } ``` --- ### 3. **Server: Respond to `get_state` with Full State Snapshot** * On receiving `{ type: 'get_state' }`, send: ```json { "type": "session_state", "payload": { ...allCurrentState } } ``` --- ### 4. **Client 2: Apply the Session State on First Load** In `useDrumMachine` (or wherever state is applied), handle a new message type: ```ts if (message.type === 'session_state') { applyFullState(message.payload); // update all controls } ``` --- ### 5. **(Optional) Mark Synchronization Complete** * Use a flag like `isSynchronized` on the client to **ignore all inputs** until the full session state is received and applied. --- ## 🧩 Where This Fits in Your Code * In `App.tsx`, you’re already using a `useWebSocket` hook — you’ll need to modify it so that: * On `open`, send `get_state`. * On receiving `session_state`, trigger state application. * The actual application of state will happen inside `useDrumMachine`. --- ## ✅ Summary Checklist | Step | Task | | ---- | --------------------------------------------------------- | | ✅ | Store session state on server per `sessionId` | | ✅ | Update session state on every change | | ✅ | On new client connect, send `get_state` | | ✅ | Server responds with `session_state` | | ✅ | Client applies full session state before handling updates | | ⛔ | Don't allow local edits before sync is complete | --- Would you like help modifying the specific `useWebSocket` or `useDrumMachine` code to support this logic?