🔍 Problem Summary You implemented **Local Storage Autosave** (item #2), but **on page reload, the session does not restore the saved state**. The page loads with the default state instead. --- ## 🔎 Likely Root Cause ### ❌ You're saving the state to Local Storage, but **not loading it on startup**. In `useDrumMachine.ts`, the state is probably initialized like this (or similar): ```ts const [state, setState] = useState(defaultState); ``` This means the state **always starts from `defaultState`**, and no logic attempts to retrieve from `localStorage`. --- ## ✅ Solution ### 🛠 Modify the Initial State to Load from Local Storage Update your `useDrumMachine` hook to **attempt to load the autosaved session from localStorage first**, before falling back to the default state. #### ✅ Example Patch: ```ts const loadInitialState = (): StateType => { try { const saved = localStorage.getItem('Autosaved Session'); if (saved) { const parsed = JSON.parse(saved); return parsed.data; } } catch (e) { console.error('Failed to load autosaved session:', e); } return defaultState; }; const [state, setState] = useState(loadInitialState); ``` --- ## 📌 Notes - Make sure this runs **only for new sessions**, not when joining an existing session. - If your app distinguishes between "new session" and "joined session" using `useSession`, you can use that to conditionally load from local storage. #### Example: ```ts const sessionId = useSession(); const isNewSession = sessionId.startsWith('new-'); // or whatever logic you use const [state, setState] = useState(() => { if (isNewSession) return loadInitialState(); return defaultState; }); ``` --- ## ✅ Recap |Problem|Fix| |---|---| |State always loads from `defaultState`|Load from `localStorage` on first mount| |Only autosave was implemented|Add **autosave + restore** for full loop| |Make it conditional on session type|Don't overwrite a joined session with autosaved local one|