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🔍 Problem Summary
You implemented **Local Storage Autosave** (item #2), but **on page reload, the session does not restore the saved state**. The page loads with the default state instead.
---
## 🔎 Likely Root Cause
### ❌ You're saving the state to Local Storage, but **not loading it on startup**.
In `useDrumMachine.ts`, the state is probably initialized like this (or similar):
```ts
const [state, setState] = useState(defaultState);
```
This means the state **always starts from `defaultState`**, and no logic attempts to retrieve from `localStorage`.
---
## ✅ Solution
### 🛠 Modify the Initial State to Load from Local Storage
Update your `useDrumMachine` hook to **attempt to load the autosaved session from localStorage first**, before falling back to the default state.
#### ✅ Example Patch:
```ts
const loadInitialState = (): StateType => {
try {
const saved = localStorage.getItem('Autosaved Session');
if (saved) {
const parsed = JSON.parse(saved);
return parsed.data;
}
} catch (e) {
console.error('Failed to load autosaved session:', e);
}
return defaultState;
};
const [state, setState] = useState(loadInitialState);
```
---
## 📌 Notes
- Make sure this runs **only for new sessions**, not when joining an existing session.
- If your app distinguishes between "new session" and "joined session" using `useSession`, you can use that to conditionally load from local storage.
#### Example:
```ts
const sessionId = useSession();
const isNewSession = sessionId.startsWith('new-'); // or whatever logic you use
const [state, setState] = useState(() => {
if (isNewSession) return loadInitialState();
return defaultState;
});
```
---
## ✅ Recap
|Problem|Fix|
|---|---|
|State always loads from `defaultState`|Load from `localStorage` on first mount|
|Only autosave was implemented|Add **autosave + restore** for full loop|
|Make it conditional on session type|Don't overwrite a joined session with autosaved local one|

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### Local Storage Autosave
#### ✅ Behavior
- All local state changes (either **user-made** or **received from others**) are autosaved into local storage under the key `Autosaved Session`.
- Throttle or debounce autosaving to reduce performance overhead.
- **Delay** of `7501500ms` is typically ideal — tweak based on UX feedback.
- Wrap autosave logic in a `useEffect` (for React) that depends on your state.
- **Cancel debounce** on unmount to avoid memory leaks:
```
```ts
useEffect(() => {
return () => debouncedAutosave.cancel();
}, []);
```
#### 🔁 Autosave Trigger Events
- State change from user interaction
- State update from WebSocket messages
- After loading a saved session (explained further below)
#### 🧠 Decision Logic on Load
1. **New session**:
- Start with default state
- Autosave begins immediately
2. **Join existing session**:
- Request full state from server
- Begin autosaving once session state is received and applied

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### 1. Manual Save
#### ✅ "Save Session" Button
- Button icon: 🖫 (diskette), with tooltip: "Save session"
- Opens modal:
- Input: name of the session
- Option: overwrite existing session with same name (if applicable)
- Stores:
- Name
- Timestamp
- State (`data`)
- `isAutosave: false`
---
### 2. Saved Sessions Panel
#### ✅ Access
- Button/icon to open modal or dropdown with saved sessions
#### 🔁 Display Rules
- Top item: "Autosaved Session" (non-deletable, clearly labeled)
- Followed by manually saved sessions, **sorted alphabetically by name**
#### ✅ Item UI Elements
- Session name
- Save timestamp
- Load button (clickable name)
- Delete button (only for manual saves)
- Delete must open confirmation modal:
> “Delete this saved session? This action cannot be undone.”
#### ✅ Loading a Saved Session
- Replaces current app state with the saved one
- If unsaved changes exist, confirm before loading:
> “Load saved session? This will replace your current progress.”
---
### 🧠 Logic Extension: Loading Saved Sessions & Autosave
> ✅ **When the user loads a saved session, autosave continues in the background.**
- The **loaded state becomes the new working session**.
- All further changes are autosaved into the `Autosaved Session`.
- The user can still press "Save Session" again:
- If using the **same name**, prompt:
> “Overwrite the session ChillBeat? This will replace the saved version.”
- Or offer a new name input
- User can also choose to **delete the older version** after saving.

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Here is a clear and concise explanation of the task for an AI agent to fix the described problem.
---
### **Objective: Fix Session State Synchronization for New Clients**
Your task is to correct a bug in the application's real-time collaboration feature. Currently, when a new client joins an existing session, they see the application's default state, not the session's current, modified state. This creates a state desynchronization issue.
### **Problem Analysis**
The client-side application is already architected to handle an initial state dump upon connection.
1. **`useWebSocket.ts`:** When a message with `type: 'welcome'` is received, the hook is designed to take the `message.payload.state` object and pass it to the application's main state management hook.
2. **`useDrumMachine.ts`:** This hook has a `useEffect` that listens for incoming messages. It contains a specific `case 'state':` that correctly processes a full state object, updating the grid, bassline, tempo, steps, and other parameters.
The problem is not on the client side. **The root cause is on the server-side WebSocket implementation.**
The server is likely doing one of the following incorrect things:
- It sends a `'welcome'` message that does **not** contain the complete, current state of the session.
- It sends a `'welcome'` message with an empty or default `state` object.
- There is a race condition where the server sends the `'welcome'` message _before_ it has finished retrieving the current session state from its data store.
### **Required Implementation**
You must modify the **server-side** WebSocket logic to ensure state is synchronized correctly.
1. **On a new WebSocket connection:** When a client connects and provides a `sessionId`, your server-side code must immediately perform the following steps.
2. **Retrieve the complete current state** for that `sessionId`. This state must include:
- The drum `grid`
- The `bassLine`
- The current `tempo`
- The number of `steps`
- The `mutes` array
- The `drumVolume`
- The `bassVolume`
3. **Construct a `'welcome'` message.** This message must contain the full state object you just retrieved. The JSON payload sent to the newly connected client must follow this exact structure:
JSON
```
{
"type": "welcome",
"payload": {
"clientId": "UNIQUE_CLIENT_ID_FOR_NEW_CLIENT",
"state": {
"grid": [/* current grid state */],
"bassLine": [/* current bassline state */],
"tempo": 135, // The current tempo
"steps": 32, // The current number of steps
"mutes": [false, true, ...], // The current mute states
"drumVolume": 0.8,
"bassVolume": 0.5
}
}
}
```
4. **Send this `'welcome'` message** to the newly connected client _immediately_ upon their connection. This must be the very first message they receive, ensuring the UI is rendered with the correct state from the start.
This change will ensure that any client joining an in-progress session will see the exact same state as all other participants, resolving the synchronization bug.

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To solve the **desynchronization problem** where **Client 2 sees default state instead of current state**, the AI agent needs to implement **state synchronization on join**. Here's a detailed plan for what needs to be done, which you can feed to an AI agent or developer:
---
## ✅ Problem Summary
* **Client 1** changes app state; changes are broadcast via WebSocket.
* **Client 2** joins a session but does **not receive the current state** of all elements—only the default.
* When Client 1 makes further changes, Client 2 sees them, but this causes layout inconsistency since Client 2s other state is outdated.
* If Client 2 makes changes, it **overwrites** the correct session state.
---
## 🧠 What the AI Agent Must Do
### 1. **Server: Maintain the Current State per Session**
* In `server.js`, ensure there is a per-session object (e.g., `{ sessionId: stateObject }`) that stores **all element states**.
* When **Client 1** sends a change message (`{ type: 'update', payload: {...} }`), update that stored session state accordingly.
#### ✅ Example in `server.js`
```js
const sessions = {}; // { [sessionId]: { state: {...}, clients: [] } }
function handleMessage(message, ws, sessionId) {
const data = JSON.parse(message);
if (data.type === 'update') {
// Update session state
if (!sessions[sessionId].state) sessions[sessionId].state = {};
sessions[sessionId].state[data.payload.id] = data.payload;
// Broadcast to others
broadcastExcept(ws, sessionId, message);
}
}
```
---
### 2. **Client 2: Request the Current Session State on Join**
* When Client 2 connects via WebSocket, it must send a message like:
```json
{ "type": "get_state" }
```
---
### 3. **Server: Respond to `get_state` with Full State Snapshot**
* On receiving `{ type: 'get_state' }`, send:
```json
{ "type": "session_state", "payload": { ...allCurrentState } }
```
---
### 4. **Client 2: Apply the Session State on First Load**
In `useDrumMachine` (or wherever state is applied), handle a new message type:
```ts
if (message.type === 'session_state') {
applyFullState(message.payload); // update all controls
}
```
---
### 5. **(Optional) Mark Synchronization Complete**
* Use a flag like `isSynchronized` on the client to **ignore all inputs** until the full session state is received and applied.
---
## 🧩 Where This Fits in Your Code
* In `App.tsx`, youre already using a `useWebSocket` hook — youll need to modify it so that:
* On `open`, send `get_state`.
* On receiving `session_state`, trigger state application.
* The actual application of state will happen inside `useDrumMachine`.
---
## ✅ Summary Checklist
| Step | Task |
| ---- | --------------------------------------------------------- |
| ✅ | Store session state on server per `sessionId` |
| ✅ | Update session state on every change |
| ✅ | On new client connect, send `get_state` |
| ✅ | Server responds with `session_state` |
| ✅ | Client applies full session state before handling updates |
| ⛔ | Don't allow local edits before sync is complete |
---
Would you like help modifying the specific `useWebSocket` or `useDrumMachine` code to support this logic?