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75
.context/Autosave Adjustment.md
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75
.context/Autosave Adjustment.md
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🔍 Problem Summary
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You implemented **Local Storage Autosave** (item #2), but **on page reload, the session does not restore the saved state**. The page loads with the default state instead.
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---
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## 🔎 Likely Root Cause
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### ❌ You're saving the state to Local Storage, but **not loading it on startup**.
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In `useDrumMachine.ts`, the state is probably initialized like this (or similar):
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```ts
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const [state, setState] = useState(defaultState);
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```
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This means the state **always starts from `defaultState`**, and no logic attempts to retrieve from `localStorage`.
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---
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## ✅ Solution
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### 🛠 Modify the Initial State to Load from Local Storage
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Update your `useDrumMachine` hook to **attempt to load the autosaved session from localStorage first**, before falling back to the default state.
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#### ✅ Example Patch:
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```ts
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const loadInitialState = (): StateType => {
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try {
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const saved = localStorage.getItem('Autosaved Session');
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if (saved) {
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const parsed = JSON.parse(saved);
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return parsed.data;
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}
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} catch (e) {
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console.error('Failed to load autosaved session:', e);
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}
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return defaultState;
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};
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const [state, setState] = useState(loadInitialState);
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```
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---
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## 📌 Notes
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- Make sure this runs **only for new sessions**, not when joining an existing session.
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- If your app distinguishes between "new session" and "joined session" using `useSession`, you can use that to conditionally load from local storage.
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#### Example:
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```ts
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const sessionId = useSession();
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const isNewSession = sessionId.startsWith('new-'); // or whatever logic you use
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const [state, setState] = useState(() => {
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if (isNewSession) return loadInitialState();
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return defaultState;
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});
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```
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---
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## ✅ Recap
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|Problem|Fix|
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|---|---|
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|State always loads from `defaultState`|Load from `localStorage` on first mount|
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|Only autosave was implemented|Add **autosave + restore** for full loop|
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|Make it conditional on session type|Don't overwrite a joined session with autosaved local one|
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40
.context/Local Storage Autosave.md
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40
.context/Local Storage Autosave.md
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### Local Storage Autosave
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#### ✅ Behavior
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- All local state changes (either **user-made** or **received from others**) are autosaved into local storage under the key `Autosaved Session`.
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- Throttle or debounce autosaving to reduce performance overhead.
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- **Delay** of `750–1500ms` is typically ideal — tweak based on UX feedback.
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- Wrap autosave logic in a `useEffect` (for React) that depends on your state.
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- **Cancel debounce** on unmount to avoid memory leaks:
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```
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```ts
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useEffect(() => {
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return () => debouncedAutosave.cancel();
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}, []);
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```
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#### 🔁 Autosave Trigger Events
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- State change from user interaction
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- State update from WebSocket messages
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- After loading a saved session (explained further below)
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#### 🧠 Decision Logic on Load
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1. **New session**:
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- Start with default state
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- Autosave begins immediately
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2. **Join existing session**:
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- Request full state from server
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- Begin autosaving once session state is received and applied
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82
.context/Manual Session State Save.md
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82
.context/Manual Session State Save.md
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### 1. Manual Save
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#### ✅ "Save Session" Button
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- Button icon: 🖫 (diskette), with tooltip: "Save session"
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- Opens modal:
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- Input: name of the session
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- Option: overwrite existing session with same name (if applicable)
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- Stores:
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- Name
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- Timestamp
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- State (`data`)
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- `isAutosave: false`
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---
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### 2. Saved Sessions Panel
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#### ✅ Access
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- Button/icon to open modal or dropdown with saved sessions
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#### 🔁 Display Rules
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- Top item: "Autosaved Session" (non-deletable, clearly labeled)
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- Followed by manually saved sessions, **sorted alphabetically by name**
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#### ✅ Item UI Elements
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- Session name
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- Save timestamp
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- Load button (clickable name)
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- Delete button (only for manual saves)
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- Delete must open confirmation modal:
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> “Delete this saved session? This action cannot be undone.”
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#### ✅ Loading a Saved Session
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- Replaces current app state with the saved one
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- If unsaved changes exist, confirm before loading:
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> “Load saved session? This will replace your current progress.”
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---
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### 🧠 Logic Extension: Loading Saved Sessions & Autosave
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> ✅ **When the user loads a saved session, autosave continues in the background.**
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- The **loaded state becomes the new working session**.
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- All further changes are autosaved into the `Autosaved Session`.
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- The user can still press "Save Session" again:
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- If using the **same name**, prompt:
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> “Overwrite the session ‘ChillBeat’? This will replace the saved version.”
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- Or offer a new name input
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- User can also choose to **delete the older version** after saving.
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76
.context/task.md
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76
.context/task.md
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Here is a clear and concise explanation of the task for an AI agent to fix the described problem.
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---
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### **Objective: Fix Session State Synchronization for New Clients**
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Your task is to correct a bug in the application's real-time collaboration feature. Currently, when a new client joins an existing session, they see the application's default state, not the session's current, modified state. This creates a state desynchronization issue.
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### **Problem Analysis**
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The client-side application is already architected to handle an initial state dump upon connection.
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1. **`useWebSocket.ts`:** When a message with `type: 'welcome'` is received, the hook is designed to take the `message.payload.state` object and pass it to the application's main state management hook.
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2. **`useDrumMachine.ts`:** This hook has a `useEffect` that listens for incoming messages. It contains a specific `case 'state':` that correctly processes a full state object, updating the grid, bassline, tempo, steps, and other parameters.
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The problem is not on the client side. **The root cause is on the server-side WebSocket implementation.**
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The server is likely doing one of the following incorrect things:
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- It sends a `'welcome'` message that does **not** contain the complete, current state of the session.
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- It sends a `'welcome'` message with an empty or default `state` object.
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- There is a race condition where the server sends the `'welcome'` message _before_ it has finished retrieving the current session state from its data store.
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### **Required Implementation**
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You must modify the **server-side** WebSocket logic to ensure state is synchronized correctly.
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1. **On a new WebSocket connection:** When a client connects and provides a `sessionId`, your server-side code must immediately perform the following steps.
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2. **Retrieve the complete current state** for that `sessionId`. This state must include:
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- The drum `grid`
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- The `bassLine`
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- The current `tempo`
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- The number of `steps`
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- The `mutes` array
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- The `drumVolume`
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- The `bassVolume`
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3. **Construct a `'welcome'` message.** This message must contain the full state object you just retrieved. The JSON payload sent to the newly connected client must follow this exact structure:
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JSON
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```
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{
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"type": "welcome",
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"payload": {
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"clientId": "UNIQUE_CLIENT_ID_FOR_NEW_CLIENT",
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"state": {
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"grid": [/* current grid state */],
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"bassLine": [/* current bassline state */],
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"tempo": 135, // The current tempo
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"steps": 32, // The current number of steps
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"mutes": [false, true, ...], // The current mute states
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"drumVolume": 0.8,
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"bassVolume": 0.5
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}
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}
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}
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```
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4. **Send this `'welcome'` message** to the newly connected client _immediately_ upon their connection. This must be the very first message they receive, ensuring the UI is rendered with the correct state from the start.
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This change will ensure that any client joining an in-progress session will see the exact same state as all other participants, resolving the synchronization bug.
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103
.context/task2.md
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To solve the **desynchronization problem** where **Client 2 sees default state instead of current state**, the AI agent needs to implement **state synchronization on join**. Here's a detailed plan for what needs to be done, which you can feed to an AI agent or developer:
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---
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## ✅ Problem Summary
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* **Client 1** changes app state; changes are broadcast via WebSocket.
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* **Client 2** joins a session but does **not receive the current state** of all elements—only the default.
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* When Client 1 makes further changes, Client 2 sees them, but this causes layout inconsistency since Client 2’s other state is outdated.
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* If Client 2 makes changes, it **overwrites** the correct session state.
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---
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## 🧠 What the AI Agent Must Do
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### 1. **Server: Maintain the Current State per Session**
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* In `server.js`, ensure there is a per-session object (e.g., `{ sessionId: stateObject }`) that stores **all element states**.
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* When **Client 1** sends a change message (`{ type: 'update', payload: {...} }`), update that stored session state accordingly.
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#### ✅ Example in `server.js`
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```js
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const sessions = {}; // { [sessionId]: { state: {...}, clients: [] } }
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function handleMessage(message, ws, sessionId) {
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const data = JSON.parse(message);
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if (data.type === 'update') {
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// Update session state
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if (!sessions[sessionId].state) sessions[sessionId].state = {};
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sessions[sessionId].state[data.payload.id] = data.payload;
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// Broadcast to others
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broadcastExcept(ws, sessionId, message);
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}
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}
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```
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---
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### 2. **Client 2: Request the Current Session State on Join**
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* When Client 2 connects via WebSocket, it must send a message like:
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```json
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{ "type": "get_state" }
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```
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---
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### 3. **Server: Respond to `get_state` with Full State Snapshot**
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* On receiving `{ type: 'get_state' }`, send:
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```json
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{ "type": "session_state", "payload": { ...allCurrentState } }
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```
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---
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### 4. **Client 2: Apply the Session State on First Load**
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In `useDrumMachine` (or wherever state is applied), handle a new message type:
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```ts
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if (message.type === 'session_state') {
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applyFullState(message.payload); // update all controls
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}
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```
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---
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### 5. **(Optional) Mark Synchronization Complete**
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* Use a flag like `isSynchronized` on the client to **ignore all inputs** until the full session state is received and applied.
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---
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## 🧩 Where This Fits in Your Code
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* In `App.tsx`, you’re already using a `useWebSocket` hook — you’ll need to modify it so that:
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* On `open`, send `get_state`.
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* On receiving `session_state`, trigger state application.
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* The actual application of state will happen inside `useDrumMachine`.
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---
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## ✅ Summary Checklist
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| Step | Task |
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| ---- | --------------------------------------------------------- |
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| ✅ | Store session state on server per `sessionId` |
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| ✅ | Update session state on every change |
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| ✅ | On new client connect, send `get_state` |
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| ✅ | Server responds with `session_state` |
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| ✅ | Client applies full session state before handling updates |
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| ⛔ | Don't allow local edits before sync is complete |
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---
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Would you like help modifying the specific `useWebSocket` or `useDrumMachine` code to support this logic?
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